Category Archives: New Ideas with Digital Tools

Interactive Timelines for the Elementary Classroom

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Timeline from Timetoast

Timeline from Timetoast

Creating and reading a timeline is a skill introduced in elementary grades. For a second grader her first timeline might be autobiographical, which is a good way for students to begin understanding what a timeline is - a linear graphic representation of major events in chronological order. Students are exposed to more timelines as they study historical events, biographies, and cultural trends. The information can seem like a cluster of dates and facts. But delve deeper and timelines reveal relationships between sequences of events to show shifts and changes from one occurrence to the next.

Turning the timeline format from pencil to digital is easy with online timeline generators. They make learning interactive, engaging, and provide students another way to report research information.

Capzles  is a free timeline creation tool that’s fairly easy to use. It allows users to insert videos, music, blogs, photos, and documents to create a multimedia timeline or story.

Timetoast allows users to create a timeline in minutes. The look of the digital timeline is similar to a traditional drawn timeline - the layout is simple. Images and text can accompany each mark on the timeline. This allows users to include more information for explanations. The format can also be converted from timeline to a text version - dividing the information as a table.

Tips for starting a timeline:

  • Choose an event, process, or trend that has a strong chronological sequence.
  • Gather research information.
  • Write a short description of each event.
  • Include occurrences leading up to significant events.
  • Find images to match the descriptions.

The New Research Paper is a Remixed Video

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Remix

Imagine you are an 11th grade student taking American History today. Your teacher walks into the classroom and asks you to create a video that discusses the significance of the Space Race between the United States and the Soviet Union during the Cold War, but you can only use found footage on YouTube for the project. Does that sound nuts?

Many red alarms may sound off in your head.... Our school doesn't allow YouTube or isn't that in violation of copyright? or how are my students going to create a video for school? or what learning value would this offer my students? or what Standards address this assignment?

These are all very important questions that educators should ask. There are probably a ton more. In short, the answer is that, this can happen and it will be of tremendous importance to your students' learning.

The video below addresses the value added when producing remix videos. It discusses the affordances of creating personal digital stories using found media and how it can help to reinforce online research skills, understanding of fair use and copyright law, along with visual rhetoric and digital literacy (which comes with traditional forms of digital storytelling as well). The video provides insight on how the production process of making a video can incorporate all these skills and literacies. Although, the video explores the process of producing a personal story with political implications, you will be able to make the connection to how this process can directly link to larger topics that would be covered in core content areas - like American History.

Note: Student projects about the Space Race will soon follow.


Stop Motion Animation in the Elementary Classroom

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In the 1950s, Art Clokey created beloved claymation character Gumby and sidekick Pokey for a stop motion claymation television series that ran in the 50s and 60s. Since then, stop motion animation has made it to the big screen with movies like Wallace & Gromit and Fantastic Mr. Fox. Can this digital art form make it to the elementary classroom? The answer is an emphatic yes! Making a stop motion animation is now easier than ever. All it takes is a digital camera, simple art materials, and editing software such as iMovie or Windows Movie Maker. JellyCam by TicklyPictures.com is a free online stop motion maker that’s simple and easy to use.  For the iPad, an app called myCreate by iCreate to Educate is a great starter for making stop motion animation.

One of the major reasons stop motion animation is worth trying with students is because it’s a lot of creative fun yet requires conceptual thinking. It’s “undercover learning” - students are so engaged they don’t know they’re learning. Planning the animation challenges students to visually lay out a scene frame by frame so the viewer understands the story or concept as it unfolds. Writing also becomes more meaningful since every animation starts with a script.

With stop motion, figurines, crafts, or any hands-on materials can be used to tell stories, recreate a historical event, or explain a science concept such as the life cycle of an organism or transformation of a solid to liquid to gas.

It’s a way for students to take full control of their learning and communicate a concept in an artistic way. It may not be for everyone since it takes time, patience, collaboration and hundreds of frame shots for a one-minute piece. But it may be the one multimedia project that makes a difference for the student who discovers the love for creating artistically and digitally.

Check out Pea Soup (time to get serious), one of the winning clips from Science Centre Singapore's stop motion animation competition Scinemation 2011, and see how a team of students visually expressed climate change.


What Can a Twitter Chat Teach Our Students?

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To some, a Twitter chat can mean endless banter that can cause major distraction. Young people love to use the popular platform to communicate with their friends on what they are doing at any given moment. To educators, this kind of use doesn't jibe in the classroom...and mobile devices in many schools are outlawed for that reason alone (well, it's more about texting than Twitter...but these are similar issues).

At KQED, we have looked at Twitter and researched ways to shift its use to measure learning, something that teachers would want to introduce to their kids. KQED Do Now has become that model where high school students from all over the Bay Area participate in a weekly Twitter chat and discuss current events. They talk politics and policy, social issues, science, and even arts and popular culture. Last week's Do Now, students investigated contact sports and concussions, looking at research conducted at Stanford University about helmet safety in football. On Twitter, they discussed whether new policies should be put in place.

We collect and archive these tweets in our weekly Do Now Round Up. Here's one from a few weeks back where students graded President Obama's performance during his first four years as president.

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The impact of video in education (infographic)

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Earlier this week, Ed Tech Times posted an insightful infographic about the power of video in education. It was produced by Cisco to accompany their recently published white paper.

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What To Do If Your School Bans a Useful Website

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Today is Banned Website Awareness Day, and all across the country, educators are doing their part to raise awareness of how overly restrictive blocking of educational websites affects student learning.

Read more about this dialogue about filtering on KQED MindShift.


Search Savvy: What to Trust and What to Dismiss

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Caitlin Barry poses an important question about using media and technology in the classroom in her article in the Huffington Post, Defining 'Media Literacy’ (2/7/12). Her question hinges on the skill-set we seek to offer students through the integration of media and media making in the curriculum.

“Most teachers want to do cool activities with their students, and many schools are getting the funding to deck classrooms out with everything a teacher could need. The problem is not with the teachers, but with the very definition of 'media literacy' itself. What is it, really?”

In addition to the practical skills of digital competency, a key component of media literacy is about managing the digital world, making sense of the deluge of information available online. How do educators help students to develop the critical thinking skills needed to negotiate this constant stream of information coming from everywhere and nowhere? What is important and what is trivial? Who should they trust? What should they dismiss?

Thinking about the type of media message can offer a useful starting point for students. Are they viewing factual information, news, personal opinion, a blog post, gossip, advertising or some combination of any of these? Is the distinction clear? Secondly mining the source of the message offers context and frames a “search savvy” mindset. Where/who does it come from and what does that tell us? KQED MindShift offers good advice in 12 Ways to Be More Search Savvy which outlines strategies for examining sources.

For example, “On the site Who.is, searchers can find details about the source: where it’s located, when it was established, and the IP address.” (MindShift, 12/27/11). But then there are open source sites like Wikipedia - can students trust Wikipedia as a reliable source? “Imagine a world in which every single human being can freely share in the sum of all knowledge.”(Wikipedia’s vision) Information can be accessed and re-written by anyone at any time, and not necessarily checked for accuracy.

The golden rule is not to rely on a single source, but to compare and contrast different sites and sources to determine credibility and the factual basis of information. This is especially important when doing research.

In addition there is value in thinking about the source in terms of intention. All information, including factual information is presented through the lens of interpretation. No thinking person is without bias or purpose in organizing information or framing an argument. How are the so called “facts” colored by the bias of the author? Training students to identify sources, personal agendas and differing perspectives is important. Edutopia's News Literacy: How to Teach Students to Search Smart offers useful tips for evaluating news, although many of the strategies listed apply to navigating the online world more broadly.

Media literacy builds this questioning skill-set, challenging us to go beyond the simple search, the string of factoids and hyperlinks, to critically engage with information at a deeper level. As Maryanne Wolf, a developmental psychologist at Tufts University explains: We are not only what we read,” …“We are how we read.”


Get Ready…Digital Learning Day is Coming!

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The first ever Digital Learning Day kicks of on February 1. Billed as “a nationwide celebration of innovative teaching and learning through digital media and technology,” the day will call attention to the value of integrating new tools into teaching and learning.

What is the value of integrating digital media and technology?

Well, that’s a trick question. We all know that technology for the sake of technology may be fun or may be a hassle, but it certainly doesn’t guarantee great teaching and learning. Digital media and technology, when integrated into a thoughtful curricular plan can:

  • engage learners
  • illustrate concepts
  • provide real-world connections
  • strengthen understanding for a diversity of learning modalities
  • teach valuable tech skills
  • promote authentic assessment through the authoring and publishing process and so much more.

How can you join the Digital Learning Day celebration?

  • Check out the Digital Learning Day site to get access to resources and participate in the town hall meeting.
  • Challenge yourself to integrate digital media and technology into your classroom today. Or if you are already a seasoned tech integrator, try something new like microblogging with KQED’s Do Now or to help a colleague across the hall.
  • Seek out new media-rich resources from PBS LearningMedia, public media’s robust digital library filled with little bits of everything you might want or need to engage your learners and make real world connections. Search through the collection, save your favorites and share with your colleagues.
  • Join the conversation about innovative uses of technology in education at MindShift, KQED’s blog about the future of learning.
  • Get pointers on integrating media production into your instruction from KQED Education.

Can I Use This in My Media Project?

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One of the most common questions that I encounter during media production trainings with educators is, "Am I allowed to use copyrighted material in my project?" From using John Williams' classic "dark side" theme music in Star Wars for the opening credits of a digital story about the Hayward Fault to bringing in an excerpt from Ken Burns' Jazz… to even using random images found in a Google search, the kinds of uses I hear range in a variety of ways… but the question is consistent: Can I use this?

The concern is serious for educators who do not want to get in trouble with their school administrators or perhaps the district office. They also want to be able to tell their students clearly what the rules are and prepare them for a future of media authoring with ethical practices.

Well, to all of you educators, the answer is yes, but it's not so simple. According to The Center for Social Media's Code of Best Practices in Fair Use for Media Literacy Education, there are ways that educators and students can use copyrighted material without getting permission from the copyright owner. However, the way to determine whether a certain piece of copyrighted media can be used is a bit interpretive.

Copyright law has several features that permit quotations from copyrighted works without permission or payment, under certain conditions. Fair use is the most important of these features.

So what is considered Fair Use?
Copyright law does not exactly specify how to apply fair use, and that gives the fair use doctrine a flexibility that works to the advantage of users. Creative needs and practices differ with the field, with technology, and with time. Rather than following a specific formula, lawyers and judges decide whether an unlicensed use of copyrighted material is "fair" according to a "rule of reason."

Here's a great video from the Center for Social Media's website that explains fair use for media literacy educators --

In review, The Center of Social Media explains the importance of examining the use of each piece of copyrighted material by asking two key questions:

• Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original?

• Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?

If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.

To understand the guidelines directly, please view The Center for Social Media's Code of Best Practices for Media Literacy Education. KQED has also aggregated some great resources on our Copyright and Media Education page. Also, The Media Education Lab at the University of Rhode Island has created a set of curriculum materials for teaching and understanding copyright and fair use.


Best Practices for Digital Storytelling in the Classroom

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As an educator, it can seem quite overwhelming to assign your students a digital storytelling project. There can be many external as well as internal challenges that range from school resources to personal comfort level with technology. However, these challenges should not deter you from assigning a project to your students. The potential benefits can really add value to learning on many levels where students can demonstrate a mastery of content as well as advance their development of 21st Century literacies.

There are many variables to consider so that the assignment promotes strong engagement, learning, creativity, collaboration, and ultimately successful projects. Below is a useful guide to best practices for assigning digital stories in the classroom. It focuses on 5 different variables: identifying your resources, developing the assignment, teaching the technical tools, managing student projects, and managing equipment. Please consider these items before beginning a project in your classroom.

Note: If you are having trouble viewing this slideshow, please cross-check your web browser with this Google Presentation troubleshoot page. Some web browsers are not compatible with this slideshow format.