Tag Archives: Call of Duty

Do Now Round Up: Video Game Violence (from students at Berkeley High School)

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VideoGameRoundUp

This week's Do Now Round Up focuses on one particular Storify project from Berkeley High School's Arts & Humanities Academy Fall 2012 Senior Interdisciplinary Project. For their final papers, students were assigned to explore the multiple narratives surrounding a variety of socio-political issues, with particular attention to how these narratives are developed, articulated, and perpetuated. They worked in groups of four and were responsible for first selecting a topic. This did not have to be an issue with a clear pro and con, but students were encouraged to consider topics that seemed to generate completely distinct interpretations based on audience or intention. One of the topics investigated video game violence...which fits perfectly with last week's Do Now. To view the other projects and better understand the assignment, you can access it all from this Storify post.

It may be poignant to add that Amanda Levin, the teacher who facilitated this project, is part of the advisory committee of KQED Do Now. Her students have been active participants in the weekly Do Now conversation. Her Storify assignment is a clear progression from Do Now as her students continue to explore social media as a viable resource for information gathering and distribution.

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Do Now #58: The Effects of Violence in Media

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from PBS video What Next: Violence in the Media

screenshot from Call of Duty: Modern Warfare 2


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Do Now

Is there a link between aggressive behavior and the portrayal of violence in the media? Do movies and/or video games make us violent? Does video game violence affect us differently than movie violence? Please respond to any of these questions.

Introduction

Mick LaSalle, the film critic for the San Francisco Chronicle, seems to think so. In his article Violent Media Poisoning Nation's Soul, he argues, “The interaction between real-life and movies is complicated. Some will claim that movies influence behavior, even as producers will invariably insist that movies only reflect society, as though movies were some unobtrusive aspect of culture, unnoticed by the world. The truth is that movies and society influence each other in ways that overlap and are therefore arguable. But clearly something seems to be going on, and something is in need of changing.”

He acknowledges that there may not be an immediate causal connection, but in this piece describes his "epiphany" after the killer in the movie theater in Aurora, Colorado dressed as a Batman villain gunned down people in the “The Dark Knight Rises” audience last year. The film didn’t cause the killing. But there must be a connection. Dark movies that glorify carnage associate these images with pleasure in the minds of theater-going audiences. Gratuitous slaughter becomes cool.

“… it did seem to me that the soul-crushing chaos of the film - ultimately reflected in what happened in Aurora.” LaSalle, 1/2/13

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